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	<title>pings from the void &#187; vs.</title>
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		<title>Minecraft vs Starcraft. Some research.</title>
		<link>http://thequietvoid.com/archives/522</link>
		<comments>http://thequietvoid.com/archives/522#comments</comments>
		<pubDate>Fri, 31 Dec 2010 06:28:43 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Silly]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gfc]]></category>
		<category><![CDATA[mincraft]]></category>
		<category><![CDATA[popular]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[the end is nigh]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=522</guid>
		<description><![CDATA[I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek in July is the Starcraft launch date)<br />
<span id="more-522"></span><br />
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<p>Now ok, maybe that doesn&#8217;t really show what I&#8217;m getting at. After all there is this massive spike in interest in July for Starcraft that really skews the graph. The bit I&#8217;m interested in is the tail. So here&#8217;s the last 3 months instead. </p>
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<p>I&#8217;m not really suggesting that you can compare the two games. They are two very different beasts that service two quite different markets. One&#8217;s made by a faceless team of hundreds another buy one guy (well there are 4 in the credits, more on that later). However both games come together in the audience&#8217;s attention span. I&#8217;m not sure if that&#8217;s an actual concept but it does sound legit. After all if you&#8217;re a gamer, it&#8217;s a good bet that you&#8217;ve have been exposed to both titles by now.</p>
<p> To me there are really interesting questions tied to the productions and finances of both of those games. I wonder if you looked at the per worker day investment of both teams and the financial return of both games. Which one would come up on top?</p>
<p>Next interesting point is the google search terms. My favourite bit is how &#8220;crack&#8221; and &#8220;cheat&#8221; appear twice in the Starcraft top 10 and they don&#8217;t even crack the list for Minecraft. </p>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Processing vs. Unity</title>
		<link>http://thequietvoid.com/archives/161</link>
		<comments>http://thequietvoid.com/archives/161#comments</comments>
		<pubDate>Mon, 31 Aug 2009 13:39:23 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=161</guid>
		<description><![CDATA[Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. Because [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. </p>
<p>Because I&#8217;m also teaching it I&#8217;ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it&#8217;s Java under the hood). and here it is..</p>
<p><a href='http://thequietvoid.com/wp-content/uploads/Processing_vs_Unity.pdf'>Processing_vs_Unity</a></p>
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