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	<title>pings from the void &#187; Unity</title>
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	<link>http://thequietvoid.com</link>
	<description>· )  -) --)  ---) ----) ------) ---------) --------------)  --------------------)</description>
	<lastBuildDate>Sat, 01 Jan 2011 08:03:34 +0000</lastBuildDate>
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		<title>Dumping Screenshots from Unity</title>
		<link>http://thequietvoid.com/archives/381</link>
		<comments>http://thequietvoid.com/archives/381#comments</comments>
		<pubDate>Tue, 02 Feb 2010 04:25:44 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[helpers]]></category>
		<category><![CDATA[javascript]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=381</guid>
		<description><![CDATA[This might come in handy to a few people so I thought I&#8217;d post it here. This is just a dead simple script for taking a screen shot of a Unity Project. Add it to a gameObject and watch it drop out frames. ……•↓……•↓……•↓……•↓……•↓……•↓ Right click and save this file -&#62; save_me_some_frames]]></description>
			<content:encoded><![CDATA[<p>This might come in handy to a few people so I thought I&#8217;d post it here. This is just a dead simple script for taking a screen shot of a Unity Project. Add it to a gameObject and watch it drop out frames.</p>
<p style="text-align: center;">……•↓……•↓……•↓……•↓……•↓……•↓</p>
<p>Right click and save this file -&gt; <a href="http://thequietvoid.com/wp-content/uploads/save_me_some_frames.js">save_me_some_frames</a></p>
]]></content:encoded>
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		<item>
		<title>Another Unity Test</title>
		<link>http://thequietvoid.com/archives/95</link>
		<comments>http://thequietvoid.com/archives/95#comments</comments>
		<pubDate>Sat, 09 Jan 2010 11:59:09 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Silly]]></category>
		<category><![CDATA[Tests]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[physics]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=95</guid>
		<description><![CDATA[In which we try a second method of showing Unity work on a wordpress blog. This one wasn&#8217;t hard at all. &#60;‹←·•·→›&#62; This version is using ShadowBox.js as a method of showing the unity piece. So no embedding, it&#8217;s just linking to another page. It&#8217;s actually the exported page from a unity web build. Well [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thequietvoid.com/wp-content/uploads/Pendulum.png" rel="shadowbox[sbpost-95];player=img;"><img src="http://thequietvoid.com/wp-content/uploads/Pendulum-300x187.png" alt="" title="Pendulum" width="300" height="187" class="aligncenter size-medium wp-image-92" /></a></p>
<p>In which we try a second method of showing Unity work on a wordpress blog. This one wasn&#8217;t hard at all.</p>
<p style="text-align: center;">&lt;‹←·•·→›&gt;<br />
<span id="more-95"></span></p>
<p>This version is using <a href="http://www.shadowbox-js.com/index.html">ShadowBox.js</a> as a method of showing the unity piece.  So no embedding, it&#8217;s just linking to another page. It&#8217;s actually the exported page from a unity web build. Well I changed the background to black and got rid of the text. But apart from that it&#8217;s untouched.</p>
<p>So without further ado <a rel="shadowbox" href="http://thequietvoid.com/wp-content/uploads/Pendulum.html">the pendulum (click the image)</a> when you&#8217;re done click the x in the bottom right.</p>
<p><a rel="shadowbox" href="http://thequietvoid.com/wp-content/uploads/Pendulum.html"><img class="aligncenter size-full wp-image-92" title="Pendulum" src="http://thequietvoid.com/wp-content/uploads/Pendulum.png" alt="" width="640" height="400" /></a></p>
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		<item>
		<title>Unity Test</title>
		<link>http://thequietvoid.com/archives/35</link>
		<comments>http://thequietvoid.com/archives/35#comments</comments>
		<pubDate>Fri, 08 Jan 2010 04:28:29 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Tests]]></category>
		<category><![CDATA[physics]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=35</guid>
		<description><![CDATA[In which I test the uploading of a Unity Scene. How hard can it be? ‹‘−’› Please view the full post to see the Unity content. Getting this working took 4 hours. Not the scene. Just the posting to the web part. I&#8217;m not getting that time back. But for all who come after, know [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thequietvoid.com/wp-content/uploads/Physics_CollisionTests_Screen.jpg" rel="shadowbox[sbpost-35];player=img;"><img class="aligncenter size-medium wp-image-56" title="Physics_CollisionTests_Screen" src="http://thequietvoid.com/wp-content/uploads/Physics_CollisionTests_Screen-300x187.jpg" alt="" width="300" height="187" /></a></p>
<p>In which I test the uploading of a Unity Scene. How hard can it be?</p>
<p style="text-align: center;">‹‘−’›<br />
<span id="more-35"></span>
<p><em>Please view the full post to see the Unity content.</em></p>
</p>
<p style="text-align: left;">
<p style="text-align: left;">Getting this working took 4 hours. Not the scene. Just the posting to the web part. I&#8217;m not getting that time back.</p>
<p style="text-align: left;">But for all who come after, know this. thequietvoid is hosted through godaddy.com and at current they do not support the .unity3d file type as a known file. So after following the instructions from the Unity site. <a href="http://unity3d.com/support/resources/assets/unity-wordpress-blog-plugin" target="_self">Installing the WP_UnityObject plugin</a>. Making the changes to the functions.php that would allow .unity3d file uploads. Still nothing worked. The advice I found was to change the web.config file so that .unity3d is an allowed mim type on the server.</p>
<p style="text-align: left;">But web.config in the root has been hijacked by wordpress, so everytime I changed the xml the site stopped working. Sigh.</p>
<p style="text-align: left;">So how does it work at the moment you may ask ? Well, and don&#8217;t try this at home kids. I renamed the .unity3d file to .jpg. Made the change to src tag in WP_UnityObject and viola, the HACK IS ALIVE.</p>
<p style="text-align: left;">But it&#8217;s not right and I&#8217;m sure it&#8217;s going to break things if the scene try&#8217;s to access the browser. So now I have to go through the process of getting this fixed.</p>
<p style="text-align: left;">Bugger.</p>
<p style="text-align: left;">UPDATE: later that night</p>
<p style="text-align: left;">Ok, now it works. I had a nap. Thought on it. Fixed it. The trick is I just had to add a unique web.config file into the wordpress upload folder allowing the webserver to serve out the file. There now it works correctly. Before I forget this is the secret ingredient. Adding this to a file called web.config in the wordpress upload directory fixes the last of the problems.</p>
<p>[cce lang="xml"]<br />
<?xml version="1.0" encoding="UTF-8"?><br />
<configuration><br />
    <system.webServer><br />
        <staticContent><br />
            <mimeMap fileExtension=".unity3d" mimeType="application/vnd.unity" /><br />
     </staticContent><br />
    </system.webServer><br />
</configuration><br />
[/cce]</p>
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		</item>
		<item>
		<title>No. It wasn&#8217;t a mistake.</title>
		<link>http://thequietvoid.com/archives/150</link>
		<comments>http://thequietvoid.com/archives/150#comments</comments>
		<pubDate>Mon, 05 Oct 2009 07:47:19 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[48hour]]></category>
		<category><![CDATA[monkey something]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=150</guid>
		<description><![CDATA[48hr Game Challenge from Monkey Something I&#8217;ve just had the best weekend I&#8217;ve had all year. I got 5 hours sleep. I ate nothing but crap (apart from Kieran&#8217;s pies). I lost it in front of some students, and we made a damn cute game. This is Thunderheads Garden. You play a happy raincloud in [...]]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><object width="400" height="300"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=6904295&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=6904295&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="300"></embed></object>
<p><a href="http://vimeo.com/6904295">48hr Game Challenge from Monkey Something</a></p>
<p style="text-align: left;">I&#8217;ve just had the best weekend I&#8217;ve had all year. I got 5 hours sleep. I ate nothing but crap (apart from Kieran&#8217;s pies). I lost it in front of some students, and we made a damn cute game. </p>
<p style="text-align: left;">This is Thunderheads Garden.  You play a happy raincloud in the garden of the mad giant Thunderhead. You spend your days growing sunflowers and watching the happy bunnies multiply. But when Thunderhead gets angry he flips the world to hate and you have to use the flowers as a gasoline trail to wipe out the evil bunnies. </p>
<p style="text-align: left;">So it&#8217;s like a family game. And it&#8217;s for 3 players. </p>
<p style="text-align: left;">I&#8217;ll get a web version uploaded after another nap.</p>
</div>
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		</item>
		<item>
		<title>Can I make a game in 48 hours?</title>
		<link>http://thequietvoid.com/archives/152</link>
		<comments>http://thequietvoid.com/archives/152#comments</comments>
		<pubDate>Thu, 01 Oct 2009 13:22:13 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[48hour]]></category>
		<category><![CDATA[monkey something]]></category>
		<category><![CDATA[Silly]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=152</guid>
		<description><![CDATA[This could be a mistake. Almost on a dare I put together a bunch of friends and we are all in the 48hr Game Making Challenge. GameOn/QUT/iCi/Acid and the amazing Truna have put together an impressive event. There will be 17 student teams and 3 pro teams competing over this weekend. I&#8217;m in the Monkey [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/polymonkey/2498098241/"><img alt="" src="http://farm3.static.flickr.com/2195/2498098241_ff1645dd0d_o.png" title="working by matt ditton (AKA polymonkey), on Flickr" class="aligncenter" width="430" height="500" /></a></p>
<p>This could be a mistake.<br />
Almost on a dare I put together a bunch of friends and we are all in the 48hr Game Making Challenge. GameOn/QUT/iCi/Acid and the amazing Truna have put together an impressive event.  There will be 17 student teams and 3 pro teams competing over this weekend. I&#8217;m in the Monkey Something pro team and all 6 of us have never made a game in under 9 months, Actually I average 2 years to make a game. So 48 hours is going to be a stretch.<br />
There will also be 3 very brave teams from the (Griffith Film School) Games Design, where I lecture. Milk n&#8217; Pickles, Sick Fish and Immigration Office will all be part of the first public appearance of the Griffith Games students.<br />
To make things more interesting nearly everyone on the 3 separate pro teams have worked together. So this could be the weekend for long held grudges to surface.<br />
You can read about it here <a href="http://www.48hrgamecomp.com/">http://www.48hrgamecomp.com/</a> Over the weekend it will be blogged and streamed live at that address. Or you can rock up to QUT Kelvin Grove and check it out. Any time of the weekend really. We&#8217;ll all be there.<br />
Those who are about to game salute you.</p>
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		<item>
		<title>Processing vs. Unity</title>
		<link>http://thequietvoid.com/archives/161</link>
		<comments>http://thequietvoid.com/archives/161#comments</comments>
		<pubDate>Mon, 31 Aug 2009 13:39:23 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=161</guid>
		<description><![CDATA[Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. Because [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. </p>
<p>Because I&#8217;m also teaching it I&#8217;ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it&#8217;s Java under the hood). and here it is..</p>
<p><a href='http://thequietvoid.com/wp-content/uploads/Processing_vs_Unity.pdf'>Processing_vs_Unity</a></p>
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