The video explains most of the process. And it’s a couple of months old now but I keep forgetting to add it here. So here it is.
Also there are images in the details post.
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The video explains most of the process. And it’s a couple of months old now but I keep forgetting to add it here. So here it is.
Also there are images in the details post.
As part of getting ready for my new job, I’m in the process of publishing a lot of the common code that I’ve been using over the years and I thought why not start a collection. And so the very humble and small PolymonkeyLibs begins.
Details »
More tests, this time on the effect of tessellation on the geometry. Thanks for JohnK for the idea. I quite like low-fi polygons. But seeing the higher res version is quite nice. The full description is on the vimeo page.
Evolving Geometry from matt ditton on Vimeo.
For my first attempt at making a genetic algorithm, is there any better subject than the Mona Lisa and some random dude from google image search?
Recently I’ve been using Unity3D. And I’m impressed. I’ve been working in game engines for about a decade and I’ve never encountered one that is so easy to use. It’s got basically everything you need, integrated with any package you’d want to use, and you can get a license for $200. That is amazing.
Because I’m also teaching it I’ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it’s Java under the hood). and here it is..
Swarm (working title) from matt ditton on Vimeo.
In the mad panic at the beginning of semester I totally forgot to post this video to the game I’m working on. Swarm is all made in openframeworks for the iPhone. There are also a bunch of support tools that I wrote in processing as well. More info soon.
SBS ONE, First Australians from matt ditton on Vimeo.
I’ve posted a version of the processing SBS work to vimeo. You can watch it in all it’s HD glory.
Over the last few months I’ve been working on a number of projects that are slowly getting to a stage where I can talk about them. In the coming weeks I’ll be updating the site and writing up some details on all of them. But as a teaser.
One of the big one’s was work that I did for Qube Konstrukt. Qube was after something different while they worked for SBS ONE and SBS TWO. So enter Processing and that Generative “look”. As luck would have it they called me up, had a chat and hit the ground running making cool stuff.
There are few projects that I’ve worked on that have been so rewarding. It was a dream to work on, and Qube are flat out awesome. And now the output is slowly making it’s way into the world. To begin with SBS has posted a (badly compressed) selection of their new station id’s to their facebook page. You can see them here.
Some wonderful people posted the entire talk on you tube. That’s brilliant I was told no one got it. So here it is…
More videos of stuff I’m working on at the moment. This time vector forces and particle collision are sitting on my mind.
Vector Force System from matt ditton on Vimeo.