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	<title>pings from the void &#187; games</title>
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	<link>http://thequietvoid.com</link>
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		<title>Minecraft vs Starcraft. Some research.</title>
		<link>http://thequietvoid.com/archives/522</link>
		<comments>http://thequietvoid.com/archives/522#comments</comments>
		<pubDate>Fri, 31 Dec 2010 06:28:43 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Silly]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gfc]]></category>
		<category><![CDATA[mincraft]]></category>
		<category><![CDATA[popular]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[the end is nigh]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=522</guid>
		<description><![CDATA[I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek in July is the Starcraft launch date)<br />
<span id="more-522"></span><br />
<script type="text/javascript" src="http://www.gmodules.com/ig/ifr?url=http%3A%2F%2Fwww.google.com%2Fig%2Fmodules%2Fgoogle_insightsforsearch_interestovertime_searchterms.xml&amp;up__property=empty&amp;up__search_terms=Minecraft%7CStarcraft&amp;up__location=empty&amp;up__category=0&amp;up__time_range=6-m&amp;up__compare_to_category=false&amp;synd=open&amp;w=550&amp;h=300&amp;lang=en-US&amp;title=MineCraft+vs+StarCraft&amp;border=%23ffffff%7C3px%2C1px+solid+%23ffffff&amp;output=js"></script></p>
<p>Now ok, maybe that doesn&#8217;t really show what I&#8217;m getting at. After all there is this massive spike in interest in July for Starcraft that really skews the graph. The bit I&#8217;m interested in is the tail. So here&#8217;s the last 3 months instead. </p>
<p><script type="text/javascript" src="http://www.gmodules.com/ig/ifr?url=http%3A%2F%2Fwww.google.com%2Fig%2Fmodules%2Fgoogle_insightsforsearch_interestovertime_searchterms.xml&amp;up__property=empty&amp;up__search_terms=Minecraft%7CStarcraft&amp;up__location=empty&amp;up__category=0&amp;up__time_range=3-m&amp;up__compare_to_category=false&amp;synd=open&amp;w=550&amp;h=300&amp;lang=en-US&amp;title=MineCraft+vs+StarCraft&amp;border=%23ffffff%7C3px%2C1px+solid+%23ffffff&amp;output=js"></script></p>
<p>I&#8217;m not really suggesting that you can compare the two games. They are two very different beasts that service two quite different markets. One&#8217;s made by a faceless team of hundreds another buy one guy (well there are 4 in the credits, more on that later). However both games come together in the audience&#8217;s attention span. I&#8217;m not sure if that&#8217;s an actual concept but it does sound legit. After all if you&#8217;re a gamer, it&#8217;s a good bet that you&#8217;ve have been exposed to both titles by now.</p>
<p> To me there are really interesting questions tied to the productions and finances of both of those games. I wonder if you looked at the per worker day investment of both teams and the financial return of both games. Which one would come up on top?</p>
<p>Next interesting point is the google search terms. My favourite bit is how &#8220;crack&#8221; and &#8220;cheat&#8221; appear twice in the Starcraft top 10 and they don&#8217;t even crack the list for Minecraft. </p>
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		<title>Goodbye Pandemic LA</title>
		<link>http://thequietvoid.com/archives/107</link>
		<comments>http://thequietvoid.com/archives/107#comments</comments>
		<pubDate>Wed, 18 Nov 2009 12:02:31 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Pandemic]]></category>
		<category><![CDATA[Pandemic Brisbane]]></category>
		<category><![CDATA[Team Alpha]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=107</guid>
		<description><![CDATA[I was working at Pandemic Brisbane for about 3 months before we merged with BioWare and Elevation Partners invested 300 million into the company. Two years later Pandemic and BioWare were sold to Electronic Arts for about 800 million. About 18 months later the Brisbane studio was shut down. Today the LA studio has also [...]]]></description>
			<content:encoded><![CDATA[<p><img alt="" src="http://www.polymonkey.com/blogger-polymonkey/uploaded_images/IMG_0375-727886.png" class="aligncenter" width="400" height="248" /></p>
<p><span id="more-107"></span></p>
<p>I was working at Pandemic Brisbane for about 3 months before we merged with BioWare and Elevation Partners invested 300 million into the company. Two years later Pandemic and BioWare were sold to Electronic Arts for about 800 million.  About 18 months later the Brisbane studio was shut down. Today the LA studio has also been shut down. Read about it <a href="http://kotaku.com/5406830/confirmed-ea-closes-pandemic-studios-says-brand-will-live-on">here</a>.<br />
It&#8217;s interesting to note that John Riccitello left EA in 2004 to form Elevation to buy Pando/BioWare to then go back to EA in 2007 and buy Pando/BioWare from Elevation. According to this <a href="http://www.marketrap.com/article/view_article/91171/outrageous-electronic-arts-inc-ceo-riccitello-buys-his-own-company-and-closes-it-down-two-years-later">article</a> he made 4.9 million from the deal (the second time)</p>
<p>And the image up the top? Well the high point on the left is when Pandemic was bought at $60 a share. And it&#8217;s been an impressive ski slope ever since.</p>
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		</item>
		<item>
		<title>Processing vs. Unity</title>
		<link>http://thequietvoid.com/archives/161</link>
		<comments>http://thequietvoid.com/archives/161#comments</comments>
		<pubDate>Mon, 31 Aug 2009 13:39:23 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=161</guid>
		<description><![CDATA[Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. Because [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. </p>
<p>Because I&#8217;m also teaching it I&#8217;ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it&#8217;s Java under the hood). and here it is..</p>
<p><a href='http://thequietvoid.com/wp-content/uploads/Processing_vs_Unity.pdf'>Processing_vs_Unity</a></p>
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		<item>
		<title>You need to know about Eskil Steenberg</title>
		<link>http://thequietvoid.com/archives/164</link>
		<comments>http://thequietvoid.com/archives/164#comments</comments>
		<pubDate>Mon, 24 Aug 2009 13:43:04 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Eskil Steenberg]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[indie]]></category>
		<category><![CDATA[Love]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[one man games]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=164</guid>
		<description><![CDATA[There is an MMO called Love being developed one man, Eskil Steenberg. This is his Blog. Look at this video. Up to speed on the game? Ok now look at this video. And read this post, it&#8217;s long but it&#8217;s worth the effort. That&#8217;s the toolset for Love. He wrote that. It&#8217;s awesome. His ideas [...]]]></description>
			<content:encoded><![CDATA[<p>There is an MMO called <a href="http://www.quelsolaar.com/love/">Love</a> being developed one man, Eskil Steenberg. This is his <a href="http://iloapp.quelsolaar.com/blog/news?Home">Blog</a>. Look at this <a href="http://www.quelsolaar.com/love/gameplay_video.html">video</a>. </p>
<p>Up to speed on the game? Ok now look at this <a href="http://www.quelsolaar.com/love/tool_video.html">video</a>. And read this <a href="http://iloapp.quelsolaar.com/blog/news?Home&amp;post=41">post</a>, it&#8217;s long but it&#8217;s worth the effort. That&#8217;s the toolset for Love. He wrote that. It&#8217;s awesome. His ideas on development are inspired.</p>
<p>I&#8217;ve been following this for a while now, since I saw this <a href="http://www.rockpapershotgun.com/2008/02/20/for-the-love/">article</a>. But the reason for posting about it is that it looks like it&#8217;s getting close to release. And I can&#8217;t wait.  </p>
]]></content:encoded>
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		<item>
		<title>The Swarm is Coming</title>
		<link>http://thequietvoid.com/archives/166</link>
		<comments>http://thequietvoid.com/archives/166#comments</comments>
		<pubDate>Mon, 10 Aug 2009 13:45:36 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[openframeworks]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[swarm]]></category>
		<category><![CDATA[vectors]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=166</guid>
		<description><![CDATA[Swarm (working title) from matt ditton on Vimeo. In the mad panic at the beginning of semester I totally forgot to post this video to the game I&#8217;m working on. Swarm is all made in openframeworks for the iPhone. There are also a bunch of support tools that I wrote in processing as well. More [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="500" height="281" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=5636281&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="500" height="281" src="http://vimeo.com/moogaloop.swf?clip_id=5636281&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ffffff&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/5636281">Swarm (working title)</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>In the mad panic at the beginning of semester I totally forgot to post this video to the game I&#8217;m working on. Swarm is all made in openframeworks for the iPhone. There are also a bunch of support tools that I wrote in processing as well. More info soon.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>It&#8217;s over, and now we&#8217;re free.</title>
		<link>http://thequietvoid.com/archives/177</link>
		<comments>http://thequietvoid.com/archives/177#comments</comments>
		<pubDate>Wed, 11 Feb 2009 13:58:38 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Pandemic]]></category>
		<category><![CDATA[Pandemic Brisbane]]></category>
		<category><![CDATA[Team Alpha]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=177</guid>
		<description><![CDATA[Pandemic Brisbane closed it&#8217;s doors yesterday. I joined at the start of DAH2 and in the four years I was there I experienced the best working environment that I&#8217;ve ever known. If there are better teams and better people out there then I pray I find them one day. At the end of DAH2 when [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/polymonkey/3299349577/"><img alt="" src="http://farm4.static.flickr.com/3521/3299349577_8ce05f0bda.jpg" title="Christie celebrates the company death" class="aligncenter" width="500" height="375" /></a></p>
<p>Pandemic Brisbane closed it&#8217;s doors yesterday.</p>
<p>I joined at the start of DAH2 and in the four years I was there I experienced the best working environment that I&#8217;ve ever known. If there are better teams and better people out there then I pray I find them one day. </p>
<p>At the end of DAH2 when THQ took the license back, The Bravo Team picked their name first so we became known as the Alpha Team. We moved upstairs, Bravo started up their game and we just kept working. That first 9 months of pitching and experimenting and trying to nail the game idea was amazing. It changed the way I work, the way I look at the job. The respect we had for one another was impressive. That doesn&#8217;t just happen. It&#8217;s built, day by day.</p>
<p>I equate it to a band that just kept playing, every month we got better. You&#8217;d know how every person would play. You&#8217;d know how everyone could shine. We got tight and the product  was amazing. One day people will see it. And it&#8217;ll be seen for what it is. The best game we&#8217;ll all never finish.</p>
<p>Your faithful tech.</p>
<p>MattD</p>
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		<item>
		<title>GCAP 2008 &#8211; And now my talk</title>
		<link>http://thequietvoid.com/archives/183</link>
		<comments>http://thequietvoid.com/archives/183#comments</comments>
		<pubDate>Tue, 10 Feb 2009 14:05:26 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GCAP]]></category>
		<category><![CDATA[processing.org]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[videos]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=183</guid>
		<description><![CDATA[Some wonderful people posted the entire talk on you tube. That&#8217;s brilliant I was told no one got it. So here it is&#8230; Part 1 Part 2 Part 3 (this is the one with the pretty examples!!) Part 4 (more pretty things here) Part 5]]></description>
			<content:encoded><![CDATA[<p>Some wonderful people posted the entire talk on you tube. That&#8217;s brilliant I was told no one got it. So here it is&#8230;</p>
<p><span id="more-183"></span><br />
Part 1</p>
<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/sqAtASciNYA&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/sqAtASciNYA&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>Part 2</p>
<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/p_4X4XxptEk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/p_4X4XxptEk&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>Part 3 (this is the one with the pretty examples!!)</p>
<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/bAeYgHzjGbs&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/bAeYgHzjGbs&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>Part 4 (more pretty things here)</p>
<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/oztqBhRWWzI&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/oztqBhRWWzI&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
<p>Part 5</p>
<p><object width="425" height="264"><param name="movie" value="http://www.youtube.com/v/VDjyd-9TzX0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/VDjyd-9TzX0&amp;hl=en&amp;fs=1&amp;rel=0&amp;color1=0x3a3a3a&amp;color2=0x999999" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="264"></embed></object></p>
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		<item>
		<title>GCAP 2008 &#8211; Slides from my talk</title>
		<link>http://thequietvoid.com/archives/190</link>
		<comments>http://thequietvoid.com/archives/190#comments</comments>
		<pubDate>Fri, 21 Nov 2008 14:11:09 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GCAP]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=190</guid>
		<description><![CDATA[On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I&#8217;ve had through the year while teaching processing. It&#8217;s also got a few tips on how to write code for [...]]]></description>
			<content:encoded><![CDATA[<p>On Friday I gave a talk at <a href="http://www.gameconnectap.com/">GCAP</a>. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I&#8217;ve had through the year while teaching processing.
<div>
</div>
<div>It&#8217;s also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I&#8217;m really lucky maybe I can get a recording of it.<a href="http://www.polymonkey.com/blogger-polymonkey/GCAP_2008.pdf"></a>
<div>
</div>
</div>
<p><iframe src="http://docs.google.com/EmbedSlideshow?docid=ddm6wzxm_108rrrdpncp" frameborder="0" width="410" height="342"></iframe>
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<div><a href="http://docs.google.com/Presentation?id=ddm6wzxm_108rrrdpncp">the link to the doc</a></div>
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		<slash:comments>0</slash:comments>
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		<title>StarCraft 2 now Diablo 3, this is the end of days.</title>
		<link>http://thequietvoid.com/archives/196</link>
		<comments>http://thequietvoid.com/archives/196#comments</comments>
		<pubDate>Sat, 28 Jun 2008 14:18:50 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Silly]]></category>
		<category><![CDATA[blizzard]]></category>
		<category><![CDATA[diablo]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[starcraft]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=196</guid>
		<description><![CDATA[Diablo 3 was announced today. After seeing the game play video I understand that whenever it gets released I do not want a game coming out anywhere near it. You can&#8217;t fight that kind of awesome. Just stand back and think &#8220;So that&#8217;s how you do a teaser video&#8221;. The release of any game by [...]]]></description>
			<content:encoded><![CDATA[<p>Diablo 3 was announced today. After seeing the game play video I understand that whenever it gets released I do not want a game coming out anywhere near it. You can&#8217;t fight that kind of awesome. Just stand back and think &#8220;So that&#8217;s how you do a teaser video&#8221;.</p>
<p>The release of any game by Blizzard will cause a singularity that will destroy the non-Blizzard shelves of your local gaming store. If you&#8217;re making a PC game right now, you&#8217;d better hurry and get it to market. When Blizzard releases Starcraft or Diablo you aren&#8217;t going to sell anything for about six months.</p>
<p>Of course knowing the Blizzard release system (roll 5 D20, 100 means it&#8217;s ready) you&#8217;ve probably got a bit of time.</p>
<p>MattD</p>
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		<title>Classic lines from game dev.</title>
		<link>http://thequietvoid.com/archives/201</link>
		<comments>http://thequietvoid.com/archives/201#comments</comments>
		<pubDate>Thu, 24 Apr 2008 14:24:55 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Silly]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=201</guid>
		<description><![CDATA[&#8220;I added this thing so that you can slow down time. I couldn&#8217;t speed up time cause things explode&#8221; Matt Clark I have a very weird job.]]></description>
			<content:encoded><![CDATA[<p>&#8220;I added this thing so that you can slow down time.<br />
I couldn&#8217;t speed up time cause things explode&#8221;</p>
<p>Matt Clark</p>
<p>I have a very weird job.</p>
]]></content:encoded>
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