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	<title>pings from the void &#187; engines</title>
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		<title>Processing vs. Unity</title>
		<link>http://thequietvoid.com/archives/161</link>
		<comments>http://thequietvoid.com/archives/161#comments</comments>
		<pubDate>Mon, 31 Aug 2009 13:39:23 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Processing]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[engines]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[teaching]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=161</guid>
		<description><![CDATA[Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. Because [...]]]></description>
			<content:encoded><![CDATA[<p>Recently I&#8217;ve been using Unity3D. And I&#8217;m impressed. I&#8217;ve been working in game engines for about a decade and I&#8217;ve never encountered one that is so easy to use. It&#8217;s got basically everything you need, integrated with any package you&#8217;d want to use, and you can get a license for $200. That is amazing. </p>
<p>Because I&#8217;m also teaching it I&#8217;ve been putting together a bit of reference material about it. The first one is a Processing vs. Unity document. It covers some of the syntax differences between UnityScript (a Mono run version of JavaScript) and Processing (well it&#8217;s Java under the hood). and here it is..</p>
<p><a href='http://thequietvoid.com/wp-content/uploads/Processing_vs_Unity.pdf'>Processing_vs_Unity</a></p>
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