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	<title>pings from the void &#187; Talks</title>
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		<title>Minecraft vs Starcraft. Some research.</title>
		<link>http://thequietvoid.com/archives/522</link>
		<comments>http://thequietvoid.com/archives/522#comments</comments>
		<pubDate>Fri, 31 Dec 2010 06:28:43 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Silly]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[charts]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[gfc]]></category>
		<category><![CDATA[mincraft]]></category>
		<category><![CDATA[popular]]></category>
		<category><![CDATA[starcraft]]></category>
		<category><![CDATA[the end is nigh]]></category>
		<category><![CDATA[vs.]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=522</guid>
		<description><![CDATA[I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek [...]]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m giving a talk in a couple of months on the very weird state of the games industry. So I&#8217;ll be posting some info as I collect it. To begin, 2 giants of 2010 both with Craft in the name. Presenting the last 6 months of popular interest in Minecraft vs Starcraft. (The large peek in July is the Starcraft launch date)<br />
<span id="more-522"></span><br />
<script type="text/javascript" src="http://www.gmodules.com/ig/ifr?url=http%3A%2F%2Fwww.google.com%2Fig%2Fmodules%2Fgoogle_insightsforsearch_interestovertime_searchterms.xml&amp;up__property=empty&amp;up__search_terms=Minecraft%7CStarcraft&amp;up__location=empty&amp;up__category=0&amp;up__time_range=6-m&amp;up__compare_to_category=false&amp;synd=open&amp;w=550&amp;h=300&amp;lang=en-US&amp;title=MineCraft+vs+StarCraft&amp;border=%23ffffff%7C3px%2C1px+solid+%23ffffff&amp;output=js"></script></p>
<p>Now ok, maybe that doesn&#8217;t really show what I&#8217;m getting at. After all there is this massive spike in interest in July for Starcraft that really skews the graph. The bit I&#8217;m interested in is the tail. So here&#8217;s the last 3 months instead. </p>
<p><script type="text/javascript" src="http://www.gmodules.com/ig/ifr?url=http%3A%2F%2Fwww.google.com%2Fig%2Fmodules%2Fgoogle_insightsforsearch_interestovertime_searchterms.xml&amp;up__property=empty&amp;up__search_terms=Minecraft%7CStarcraft&amp;up__location=empty&amp;up__category=0&amp;up__time_range=3-m&amp;up__compare_to_category=false&amp;synd=open&amp;w=550&amp;h=300&amp;lang=en-US&amp;title=MineCraft+vs+StarCraft&amp;border=%23ffffff%7C3px%2C1px+solid+%23ffffff&amp;output=js"></script></p>
<p>I&#8217;m not really suggesting that you can compare the two games. They are two very different beasts that service two quite different markets. One&#8217;s made by a faceless team of hundreds another buy one guy (well there are 4 in the credits, more on that later). However both games come together in the audience&#8217;s attention span. I&#8217;m not sure if that&#8217;s an actual concept but it does sound legit. After all if you&#8217;re a gamer, it&#8217;s a good bet that you&#8217;ve have been exposed to both titles by now.</p>
<p> To me there are really interesting questions tied to the productions and finances of both of those games. I wonder if you looked at the per worker day investment of both teams and the financial return of both games. Which one would come up on top?</p>
<p>Next interesting point is the google search terms. My favourite bit is how &#8220;crack&#8221; and &#8220;cheat&#8221; appear twice in the Starcraft top 10 and they don&#8217;t even crack the list for Minecraft. </p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Vector Image Fields</title>
		<link>http://thequietvoid.com/archives/488</link>
		<comments>http://thequietvoid.com/archives/488#comments</comments>
		<pubDate>Sat, 04 Sep 2010 01:35:46 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Code]]></category>
		<category><![CDATA[DVA]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[vectors]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=488</guid>
		<description><![CDATA[The video explains most of the process. And it&#8217;s a couple of months old now but I keep forgetting to add it here. So here it is. Also there are images in the details post.]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;">
<iframe src="http://player.vimeo.com/video/12263909?portrait=0&amp;color=ffffff" width="501" height="376" frameborder="0"></iframe>
</p>
<p>The video explains most of the process. And it&#8217;s a couple of months old now but I keep forgetting to add it here. So here it is.<br />
Also there are images in the details post.</p>
<p><span id="more-488"></span></p>
<p style="text-align: center;">
<p><a title="Void_field_test_2010_05_22-232828 by matt ditton (AKA polymonkey), on Flickr" href="http://www.flickr.com/photos/polymonkey/4629373712/"><img  src="http://farm4.static.flickr.com/3302/4629373712_e7e768bdb7.jpg" alt="Void_field_test_2010_05_22-232828" width="500" height="313" /></a><a title="Void_field_test_2010_05_22-233226 by matt ditton (AKA polymonkey), on Flickr" href="http://www.flickr.com/photos/polymonkey/4629373928/"><img  src="http://farm5.static.flickr.com/4037/4629373928_85c1749edb.jpg" alt="Void_field_test_2010_05_22-233226" width="500" height="313" /></a><a title="Void_field_test_2010_05_22-230850 by matt ditton (AKA polymonkey), on Flickr" href="http://www.flickr.com/photos/polymonkey/4628771869/"><img src="http://farm5.static.flickr.com/4020/4628771869_b50107c749.jpg" alt="Void_field_test_2010_05_22-230850" width="500" height="313" /></a><a title="Void_field_test_2010_05_22-225856 by matt ditton (AKA polymonkey), on Flickr" href="http://www.flickr.com/photos/polymonkey/4629374236/"><img  src="http://farm4.static.flickr.com/3341/4629374236_1e510f4eb7.jpg" alt="Void_field_test_2010_05_22-225856" width="500" height="313" /></a><a title="Void_field_test_2010_05_22-113934 by matt ditton (AKA polymonkey), on Flickr" href="http://www.flickr.com/photos/polymonkey/4628773587/"><img src="http://farm5.static.flickr.com/4025/4628773587_b9e4cca5ec.jpg" alt="Void_field_test_2010_05_22-113934" width="500" height="375" /></a></p>
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		<item>
		<title>Freeplay is in 10 days</title>
		<link>http://thequietvoid.com/archives/453</link>
		<comments>http://thequietvoid.com/archives/453#comments</comments>
		<pubDate>Wed, 04 Aug 2010 13:30:12 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[DVA]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[101 things]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[freeplay]]></category>
		<category><![CDATA[melbourne]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=453</guid>
		<description><![CDATA[If you haven&#8217;t heard, Freeplay is going to happen in Melbourne in about a week and half. It&#8217;s turning into a pretty significant event. Not only because of the stellar lineup of people. Not just because most major game conventions in Australia are slowly dying. But for me it&#8217;s the way the talks have been [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://thequietvoid.com/wp-content/uploads/101-things1.png" rel="shadowbox[sbpost-453];player=img;"><img src="http://thequietvoid.com/wp-content/uploads/101-things1.png" alt="" title="101 things" width="320" height="250" class="aligncenter size-full wp-image-467" /></a></p>
<p>If you haven&#8217;t heard, <a href="http://www.freeplay.net.au/">Freeplay</a> is going to happen in Melbourne in about a week and half. It&#8217;s turning into a pretty significant event. Not only because of the stellar lineup of people. Not just because most major game conventions in Australia are slowly dying. But for me it&#8217;s the way the talks have been put together. Grab a bunch of people and take them out of their comfort zone. Then put an audience in front of them. What could go wrong.</p>
<p>Why am I mentioning this? Well I&#8217;m on a panel called <a href="http://www.freeplay.net.au/2010-session-details/#101ThingsILearnedinGameDesignSchool">&#8220;101 things I learnt in Game Design School&#8221;</a>. The idea comes from this <a href="http://www.amazon.com/101-Things-Learned-Architecture-School/dp/0262062666">book</a>, which is a personal favourite of mine (buy it, it&#8217;s really good). The way it&#8217;s working is that all the <a href="http://www.freeplay.net.au/">Freeplay</a> speakers (there are about 600,000 of them) offer a thing they learnt. And then we panel about them. The last bit is a little hazy but <a href="http://www.freeplay.net.au/2010-speakers/#HelenStuckey">Helen</a> assures me that it&#8217;s under control.</p>
<p>Before my friends get out the pitchforks, it wasn&#8217;t my idea. I&#8217;m not a game designer. And I never went to a Game Design School. But I do run one (which might be the only reason I&#8217;m on the panel) and I hang around a lot of Design people so I&#8217;ve leached a lot of ideas though the years.</p>
<p>As prep I sat down to see if I could write out 101 things that I actually do know. I present them below as a way of throwing myself at the mercy of the court. If I&#8217;ve learnt anything it&#8217;s because people much smarter than I already figured it out and shared it with me. This talk is for them.</p>
<p>Click Details to get the list.
</p>
<p><span id="more-453"></span>
</p>
<p style="text-align: center;">
<iframe width='700' height='600' frameborder='0' src='https://spreadsheets.google.com/pub?key=0AlzGSu4aR8X-dFE5djk2cUNfRk45SmE4Wlh0VkthM3c&#038;hl=en_GB&#038;output=html&#038;widget=true'></iframe></p>
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		<item>
		<title>GCAP 2008 &#8211; Videos from my talk</title>
		<link>http://thequietvoid.com/archives/188</link>
		<comments>http://thequietvoid.com/archives/188#comments</comments>
		<pubDate>Tue, 25 Nov 2008 14:09:22 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[GCAP]]></category>
		<category><![CDATA[videos]]></category>
		<category><![CDATA[vimeo]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=188</guid>
		<description><![CDATA[These are videos of some the software that I showed off at GCAP Drawing With Strings from matt ditton on Vimeo. HeightField Demo from matt ditton on Vimeo. Particle System Demo from matt ditton on Vimeo. Slitscanning Workspace Demo from matt ditton on Vimeo. Space Invader Class from matt ditton on Vimeo.]]></description>
			<content:encoded><![CDATA[<p>These are videos of some the software that I showed off at GCAP</p>
<p><object width="400" height="308"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2332133&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2332133&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="308"></embed></object><br />
<a href="http://vimeo.com/2332133">Drawing With Strings</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><object width="400" height="308"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2335316&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2335316&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="308"></embed></object><br />
<a href="http://vimeo.com/2335316">HeightField Demo</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><object width="400" height="308"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2335767&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2335767&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="308"></embed></object><br />
<a href="http://vimeo.com/2335767">Particle System Demo</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><object width="400" height="308"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2336564&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2336564&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="308"></embed></object><br />
<a href="http://vimeo.com/2336564">Slitscanning Workspace Demo</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
<p><object width="400" height="251"><param name="allowfullscreen" value="true"><param name="allowscriptaccess" value="always"><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2345739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1"><embed src="http://vimeo.com/moogaloop.swf?clip_id=2345739&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=00ADEF&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="251"></embed></object><br />
<a href="http://vimeo.com/2345739">Space Invader Class</a> from <a href="http://vimeo.com/polymonkey">matt ditton</a> on <a href="http://vimeo.com/">Vimeo</a>.</p>
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		<item>
		<title>GCAP 2008 &#8211; Slides from my talk</title>
		<link>http://thequietvoid.com/archives/190</link>
		<comments>http://thequietvoid.com/archives/190#comments</comments>
		<pubDate>Fri, 21 Nov 2008 14:11:09 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Processing]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[GCAP]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=190</guid>
		<description><![CDATA[On Friday I gave a talk at GCAP. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I&#8217;ve had through the year while teaching processing. It&#8217;s also got a few tips on how to write code for [...]]]></description>
			<content:encoded><![CDATA[<p>On Friday I gave a talk at <a href="http://www.gameconnectap.com/">GCAP</a>. The topic was on teaching artists to program and how this can benefit the whole team. It was a chance to show off some of the experiences I&#8217;ve had through the year while teaching processing.
<div>
</div>
<div>It&#8217;s also got a few tips on how to write code for other artists in your team to use. The whole thing went over well, and as promised here are the slides from the talk. If I&#8217;m really lucky maybe I can get a recording of it.<a href="http://www.polymonkey.com/blogger-polymonkey/GCAP_2008.pdf"></a>
<div>
</div>
</div>
<p><iframe src="http://docs.google.com/EmbedSlideshow?docid=ddm6wzxm_108rrrdpncp" frameborder="0" width="410" height="342"></iframe>
<div>
</div>
<div><a href="http://docs.google.com/Presentation?id=ddm6wzxm_108rrrdpncp">the link to the doc</a></div>
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		</item>
		<item>
		<title>Japan 05 &#8211; Day TGS</title>
		<link>http://thequietvoid.com/archives/256</link>
		<comments>http://thequietvoid.com/archives/256#comments</comments>
		<pubDate>Sat, 17 Sep 2005 11:40:05 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Talks]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[stealing free wifi]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=256</guid>
		<description><![CDATA[The day after TGS. I came, I saw, I gave my talk. The industry here is really different from the west. E3 and TGS are a world apart. I paid a fortune to get into a meet and greet. I met the CEO of Capcom. I made him laugh and I got his business card. [...]]]></description>
			<content:encoded><![CDATA[<p>The day after TGS. I came, I saw, I gave my talk. The industry here is really different from the west. E3 and TGS are a world apart. I paid a fortune to get into a meet and greet. I met the CEO of Capcom. I made him laugh and I got his business card. It&#8217;s a beautiful card.</p>
<p>We flaked out today and took it easy. I am totally stuffed. I&#8217;m going back tomorrow to watch the fans.</p>
<p>MattD</p>
<p>P.S. yeah I bought that camera from 2 posts ago. The pile of things to bring back home is huge. It is phat loot. It is pirate plunder from the orient.</p>
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		</item>
		<item>
		<title>Japan 05 &#8211; TGS -1 day</title>
		<link>http://thequietvoid.com/archives/258</link>
		<comments>http://thequietvoid.com/archives/258#comments</comments>
		<pubDate>Thu, 15 Sep 2005 11:41:13 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Talks]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[TGS]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=258</guid>
		<description><![CDATA[I&#8217;m in Tokyo. it&#8217;s cheaper here than Kyoto. And yet there is so much to buy. I&#8217;m damn tired. This holiday isn&#8217;t very relaxing. Going to Studio Ghibli today and then having dinner for my talk tomorrow. I&#8217;ll be a lot more relaxed when that&#8217;s over. Update soon. When I get a chance to breathe]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m in Tokyo. it&#8217;s cheaper here than Kyoto. And yet there is so much to buy. I&#8217;m damn tired. This holiday isn&#8217;t very relaxing. Going to Studio Ghibli today and then having dinner for my talk tomorrow. I&#8217;ll be a lot more relaxed when that&#8217;s over. Update soon. When I get a chance to breathe</p>
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		<title>Japan 05 &#8211; Day 05 (extra)</title>
		<link>http://thequietvoid.com/archives/260</link>
		<comments>http://thequietvoid.com/archives/260#comments</comments>
		<pubDate>Sun, 11 Sep 2005 11:42:14 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Talks]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[camera lust]]></category>
		<category><![CDATA[japan]]></category>
		<category><![CDATA[TGS]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=260</guid>
		<description><![CDATA[Oh yes. She will be mine.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.komamura.co.jp/e/digital/LD.html" target="_blank">Oh yes. She will be mine.</a></p>
]]></content:encoded>
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		<title>At least I&#8217;m doing something not 3d</title>
		<link>http://thequietvoid.com/archives/285</link>
		<comments>http://thequietvoid.com/archives/285#comments</comments>
		<pubDate>Sun, 24 Apr 2005 12:09:27 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Talks]]></category>
		<category><![CDATA[awards]]></category>
		<category><![CDATA[photography]]></category>
		<category><![CDATA[tamson]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=285</guid>
		<description><![CDATA[This is Tamsen. This image was part or the TimeLight exhibition last year. Well next month it&#8217;ll be on display at the Prometheus Award. Rock up and say hello. I&#8217;ll be in the corner drinking and muttering how photos never win these things&#8230; *update, written much later* No I didn&#8217;t win but a photo did. How [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/polymonkey/4265584182/"><img class="aligncenter" title="Tamsen by matt ditton (AKA polymonkey), on Flickr" src="http://farm3.static.flickr.com/2737/4265584182_e4ba39bcc6.jpg" alt="" width="500" height="334" /></a></p>
<p>This is Tamsen. This image was part or the TimeLight exhibition last year. Well next month it&#8217;ll be on display at the <a href="http://www.prometheusartaward.com.au/" target="_blank">Prometheus</a> Award. Rock up and say hello. I&#8217;ll be in the corner drinking and muttering how photos never win these things&#8230;</p>
<p>*update, written much later*<br />
No I didn&#8217;t win but a photo did. How awesome is that. And I did sell the piece.</p>
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		<item>
		<title>AEAF- This place is not for you.</title>
		<link>http://thequietvoid.com/archives/295</link>
		<comments>http://thequietvoid.com/archives/295#comments</comments>
		<pubDate>Mon, 06 Dec 2004 12:33:18 +0000</pubDate>
		<dc:creator>Matt Ditton</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Talks]]></category>
		<category><![CDATA[Travel]]></category>
		<category><![CDATA[aeaf]]></category>
		<category><![CDATA[sydney]]></category>

		<guid isPermaLink="false">http://thequietvoid.com/?p=295</guid>
		<description><![CDATA[I&#8217;m in Sydney for the Aeaf and I have the distinct feeling that Computer Games are not their primary focus. In fact I feel quite out of place. Warren Ellis said it best &#8220;Speaking at a convention where you don&#8217;t know anyone sucks arse&#8221; (Well he said something like that) Went to the award dinner [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/polymonkey/4265405970/"><img class="aligncenter" title="14_missed_the_ferry_nice_view by matt ditton (AKA polymonkey), on Flickr" src="http://farm5.static.flickr.com/4039/4265405970_9f9139bb20.jpg" alt="" width="500" height="375" /></a></p>
<p>I&#8217;m in Sydney for the Aeaf and I have the distinct feeling that Computer Games are not their primary focus. In fact I feel quite out of place. Warren Ellis said it best<br />
<em> </em></p>
<blockquote><p><em>&#8220;Speaking at a convention where you don&#8217;t know anyone sucks arse&#8221;<br />
(Well he said something like that)</em></p></blockquote>
<p>Went to the award dinner last night and polar express won best-animated film. I overheard the guy next to me say.<br />
<em></em></p>
<blockquote><p><em>&#8220;What do you know, the train of the dammed picked something up. They spoke here this morning right?&#8221;</em></p></blockquote>
<p>And then I went back to bed.</p>
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