The game I’ve spent the last year on is in final testing now. Was uploaded this morning at 5am.
I was asleep. I’ve come into work this morning to hand in my leave form. It’s been a long year since I left Krome. I’ve been crunching since the E3 build back at the end of April. Doing between 60 to 80 hours a week. Working most weekends. As an artist on the team I made almost no art. Focusing instead on wrangling the vast quantity of data the rest of the art team generated. I’ve lost a few friends. I hardly see my family. I think I pushed my relationship a little too far. But I am proud of the work that I’ve done. I just have shell shock at the moment.
I only got a chance to play the game with some distance last week. I’ve never enjoyed one of my own games so much. Would have preferred to make it without the personal sacrifice but it is an amazingly funny piece of work.
It’ll be on shelves at the end of October. Hopefully before the PS3. This will be the last PS2 game that I ever make. I think we’ve left that console with a fitting goodbye.





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